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> In-game text content is heavily censored, including but not limited to chat, Book and Quills, Written Books, Signs, Command Blocks, renamed items (via Anvils)
by debugnik 3y ago
> In-game text content is heavily censored, including but not limited to chat, Book and Quills, Written Books, Signs, Command Blocks, renamed items (via Anvils) and mobs (via renamed Spawn Eggs or Name Tags)
> Censorship also applies to any text in the launcher, such as community posts, comments on contents, and private messages. Rental servers and virtual LAN games are not allowed to have names altogether, instead being referred to by a numerical ID
I guess you don't need any obscure packet inspection if you can just censor the clients and servers directly instead. This feels like the censorship equivalent of the wrench XKCD.