4 ms·
Think they're just people making math mistakes (one of the reasons why we don't usually implement shaders by having people compute values by hand). If you comp
by simplicio 3y ago
Think they're just people making math mistakes (one of the reasons why we don't usually implement shaders by having people compute values by hand).
If you compare them to nearby "correct" pixels, they usually just have one of the three RGB values that are sharply different.