2 ms·
So instead of making good games that attract more people they choose to make grindy, annoying games that force players to spend more time in them and likely spe
by smarkov 3y ago
So instead of making good games that attract more people they choose to make grindy, annoying games that force players to spend more time in them and likely spend money to reduce those annoyances. Almost like... paying to play less. Counterintuitive to focus on that metric in that case, no?
- webmaven 3y agoIt depends on whether Time Played correlates with Revenue. The relationship may be quite complex, particularly if you contrast more casual users vs. whales.