4 ms·
It's also worth noting that this is a race to the bottom for all multiplayer games. If you don't use psychological tricks like FOMO limited time items, lootboxe
by mehlmao 3y ago
It's also worth noting that this is a race to the bottom for all multiplayer games. If you don't use psychological tricks like FOMO limited time items, lootboxes, battlepasses, etc., susceptible players will drop your game for the ones that do. When a critical mass of players leave, it gets harder and harder to find a good match.
If the original Counter-Strike or Halo 2 released today the player base would dry up within a month.
- P_I_Staker 3y agoI'm a little skeptical that this is driving demand. It seems like something most people just put up with, while a relatively small people find exhilarating and spend. It's definitely is true that they will lose out on revenue that competitors make, but I just have doubts that so many people would leave. On the other hand losing to the competition could kill a game. That's a bit different from players leaving in droves because they can't live without these features.
- mehlmao 3y agoI don't think that it's a selling point, I just think it's effective at getting hooks into players and being habit-forming. I have a few friends who cancel plans or bail on our book club because they need to unlock all the limited time stuff in Overwatch, even if it's for a character they don't play. I've noticed I only really play Dead by Daylight while they're running events and giving stuff away.