3 ms·
The relevant point of comparison for me is Overwatch 1, which cost around $40 and provided me with hundreds of hours of entertainment for years after release, a
by dns_snek 3y ago
The relevant point of comparison for me is Overwatch 1, which cost around $40 and provided me with hundreds of hours of entertainment for years after release, as well as indie titles that typically cost $15-30 and equally provide me with least dozens, if not hundreds of hours of entertainment. A $10/mo subscription is an increase of at least 1000%.
Personally I skip games that gate primary content behind microtransactions (with some exceptions like MS Flight Simulator where additional content is highly individual and takes a lot of effort to create)