3 ms·
I suppose by using a non-human shader and comparing the results :D
by eerikkivistik 3y ago
I suppose by using a non-human shader and comparing the results :D
- ainiriand 3y agoWell then why is showing so many mistakes? It makes the experience worse.
- totallymike 3y agoI mean if you want to do it perfectly with no chance of error, let a computer do it, or just find the reference image. This is communal mathematics, and the errors are a part of the experience. Saying the mistakes make this worse is like saying "I'd really enjoy spaghetti, I think, but all the noodles are ruining it."
- bmacho 3y agoI suppose they won't use a non-human shader, since it is the whole point.