3 ms·
> In video games, when you make an in-game purchase for instance, the money is gone This isn't really true for any games that I'm aware of. Some games allow y
by everforward 3y ago
> In video games, when you make an in-game purchase for instance, the money is gone
This isn't really true for any games that I'm aware of. Some games allow you to sell the skins for money (CS:GO), and for the rest you can sell the account. It's likely against ToS, but unlikely to be enforced. People selling WoW accounts with high-level characters and top-end equipment has existed since I can remember.
> If, as in casino games, there is hope for you to get your money back, and more, there is temptation to play just to cover your losses, which will eventually result in a downwards spiral. That is, you already can't pay the bills, so you take a loan to play more.
That's just someone rationalizing an addiction. It's probably a better rationalization than the people making in-game purchases they can't afford have, but both groups would almost have to be addicted first to even tell themselves something like that.
I don't believe a rational person without an addiction would gamble with their rent money. I definitely don't believe that they could then be convinced the best way to get out of the hole is to keep doing the thing that got them into the hole in the first place.
Once someone has gotten to that point, the money doesn't matter. They'll gamble with money they don't have, and they won't stop if they somehow manage to win enough to break even. It doesn't matter whether they're up or down, the answer is always gambling.
Anyone who has passed a middle school math class knows that gambling is as much of a money pit as in-game purchases, there's just more steps involved. The house always wins, after all.
- paulryanrogers 3y agoWhich is why gambling has traditionally been heavily regulated. Where gaming gets too close to gambling and causes similar harms, it's worth seriously considering limiting that harm through regulation.