4 ms·
I'm "guilty" of this too but my problem with this is that the monetisation controls the design. If they're heavy on cosmetics, there's incentive to make the ga
by hnick 3y ago
I'm "guilty" of this too but my problem with this is that the monetisation controls the design.
If they're heavy on cosmetics, there's incentive to make the gameplay-obtained stuff worse. If they have QoL upgrades, the base experience is worse. If the cash shop exists, it's plastered all over the menus and with little annoying notifications, breaking immersion. Not to mention silly joke outfits, which generally proliferate even in serious games.
They designed Diablo 4 at a very high zoom level - my guess is this is so you focus on your character more, making you want to deck them out in cosmetics. This limited FoV makes gameplay worse.
You log in to town in PoE, instead of your hideout, where you want to spend most of your time. The players suspect this is so you see other players in their supporter pack outfits, tempting you to do the same. This is a small annoyance, but it's there, and won't be fixed.