3 ms·
The way the game is played with a single tank is a pretty big shift in dynamics, the game becomes much more rock/paper/scissors based for the tank role and some
by OGWhales 3y ago
The way the game is played with a single tank is a pretty big shift in dynamics, the game becomes much more rock/paper/scissors based for the tank role and some of the tanks feel out of place since they were originally designed as off-tanks, not main tanks. While a single player has always been able to have a big negative impact on the match, a skill gap between the tanks on each team is very obvious now (I know they changed the match making to help fix this by balancing teams based on role instead of just the overall team average, which probably helped).
The most annoying thing for me though is that when new heroes are released you cannot play them right away. I don’t play that often anymore, so when a new hero comes out it sucks that I can’t play them unless I grind and grind or shell out money. If I miss several hero releases, I have to do challenges (play 30 matches as support, do 12000 damage, etc) and they are pretty annoying because I have to remember to activate them and I can’t do more than one at a time. It’s time consuming and obviously designed to make me want to spent money to skip them. I’m no stranger to games locking new heroes on release, in apex legends you have to unlock them with coins, but at least in that game you can accumulate the coins passively and have a bunch saved up for new release—this is not the case in OW2.
- deafpolygon 3y agoThis is one reason why I don't play these games - I don't want to grind just to play / unlock aspects of the game. Give me a subscription plan!
- dns_snek 3y ago> Give me a subscription plan! They design these games to be a chore with an appealing but costly way to skip the chore, and rather than demanding they design a game that's actually fun, you ask them for a more convenient way to take money from you? Is this sarcasm? Help me understand this POV.
- deafpolygon 3y agoA good subscription plan is often capped at 10-15/month, with full access to the game. This is cheap entertainment if you are already playing even 3-5 hours a month, and a good way to fund on-going development. Contrast that to unlocking a hero/character (the 'fast' way) alone will cost that much, and you still don't have access to everything. The reason why F2P with that kind of incentive is popular among developers is that it's a good way to artificially inflate your playerbase with tons of people playing the game for 'free' while you manipulate the 'whales' (the addicts) into paying an insane amount to offset costs.
- ShowalkKama 3y ago>This is cheap entertainment if you are already playing even 3-5 hours a month That's 5€-3€ a month, I wouldn't call that cheap
- deafpolygon 3y agoCompared to a 20 hour single player game for 70 USD? Let's break it down. a subscription to an MMORPG for example ; 15 bucks a month, 5 hours a month = 3 bucks per hour. this is basically uncapped. if you only play 5 hours, then you're paying 3/hr - if you do more (say 10 hours a week = 40 hours a month) then the value goes up and cost goes down. a single player game; 70 bucks, 20 hours = 3.5 bucks per hour. Plus an extra 5-10 hour for another 40-70 bucks DLC to extend the experience i don't have time to grind out an overwatch2 hero in 30 hours, nor am i going to pay for one. i'd rather pay for a 15 bucks subscription for 1 month, then if i want to, then cancel.
- LargeTomato 3y agoI have 1200 hours in OW1 (thanks to the pandemic). That's $0.05 per hour. You'd have to watch 8 hours of Netflix every single day to match that.
- dns_snek 3y agoThe relevant point of comparison for me is Overwatch 1, which cost around $40 and provided me with hundreds of hours of entertainment for years after release, as well as indie titles that typically cost $15-30 and equally provide me with least dozens, if not hundreds of hours of entertainment. A $10/mo subscription is an increase of at least 1000%. Personally I skip games that gate primary content behind microtransactions (with some exceptions like MS Flight Simulator where additional content is highly individual and takes a lot of effort to create)
- sfn42 3y agoThe "chore" you describe is literally just playing the game and the "reward" for the "chore" is also just playing the game. I don't understand why you people make this sound so terrible. If you don't like OW2 then don't play it, that's fine. If you do like it, playing it is not a chore and you quickly unlock new heroes without paying anything. I unlocked the flower boy in about 30 hours, that's completely doable in 2-4 weeks if you're playing regularly. If you play less than that you have plenty of work to do learning the other heroes anyway.
- sfn42 3y agoYou don't have to grind, you literally just play the game. You can play a whole bunch of heroes and eventually you'll be able to play all of them. It's not a problem at all.