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Starting with OW2 I presume to save its matchmaker system from total collapse. Once queue times get beyond 5-10 minutes, even the most hardcore gamers begin to
by bob1029 3y ago
Starting with OW2 I presume to save its matchmaker system from total collapse. Once queue times get beyond 5-10 minutes, even the most hardcore gamers begin to check out. This can happen very quickly, and much like a power grid failing once its down completely it's probably over for good.
Reducing the normal team size from 6->5 was probably also intended, in part, to help with establishing matches more quickly. For me, this kicked off a catastrophic series of design changes that pushed me away from the game completely.
As it currently stands, you couldn't pay me less than my current hourly consulting rate to play OW2 (on any platform). That said, I'd consider paying a $10/m premium subscription fee if they brought back OW1 in the exact form it existed in circa 2019 and issued a deep, thoughtful apology regarding their design choices.
At the most meta level, the fact that blizzard had to actively kill OW1 to make OW2 even remotely attractive also makes me not ever want to do business with them again.
- codybontecou 3y agoWhat are the key differences between 2019 OW1 and current OW2? From an outside view, they look very similar.
- goosedragons 3y ago6v6 and no role queue (depending on what part of 2019 they mean...). OW2 is a 5v5 game, there is a role queue and you choose to play tank, DPS or healer before finding a match and you're locked into that choice over the course of the match and the number of each role is fixed at 2 DPS, 2 support and 1 tank. In old OW1 you'd just queue and could pick any role at any time so your time could be 6 DPS or 3 DPS, two tanks and a support. And at launch of the game you could even have multiple of the same hero on a team in a match.
- bob1029 3y ago> and no role queue Yes exactly this. A completely open-ended team comp that players dynamically rotate through during a game was the original intention. It was incredibly sophisticated gameplay and theory. I guess it turned out that the average gamer was too much of a dumbass to learn this system, so it had to be watered down into a gameplay style you could copy from mobafire.com
- supergeek133 3y agoOr every gamer wants to be the "killer" and not the healer nor tank. It's fun to get points/kills in PvP games. Especially in a casual mode.
- LargeTomato 3y ago>Especially in a casual mode. Agreed. The game isn't balanced around casual. If you want to play the game play ranked. Otherwise you cede the right to complain about balance or the behavior of your team.
- deprecative 3y agoIt turned into everyone picking Winston or another character. There weren't plays and counter plays. It was rush and who could click on heads better.
- bob1029 3y agoThe part of the game that suffered the hardest was competitive multiplayer. OW1 mid-high tier competitive gameplay felt a constant explosion and your brain was engaged nearly 100% of the time. In OW2, the urgency level feels more like a game of counterstrike or League of Legends. Everything is muted and grey in terms of fast-paced arena shooter experience. More waiting, less fighting, more weird complex bullshit, fewer things happening per unit time, etc. Subtracting a player from each team certainly is a big part of this. The community itself is crappier too. The "energy" left the room 3 years ago. The first year of OW1 competitive felt like a digital drug to me.
- OGWhales 3y agoThe way the game is played with a single tank is a pretty big shift in dynamics, the game becomes much more rock/paper/scissors based for the tank role and some of the tanks feel out of place since they were originally designed as off-tanks, not main tanks. While a single player has always been able to have a big negative impact on the match, a skill gap between the tanks on each team is very obvious now (I know they changed the match making to help fix this by balancing teams based on role instead of just the overall team average, which probably helped). The most annoying thing for me though is that when new heroes are released you cannot play them right away. I don’t play that often anymore, so when a new hero comes out it sucks that I can’t play them unless I grind and grind or shell out money. If I miss several hero releases, I have to do challenges (play 30 matches as support, do 12000 damage, etc) and they are pretty annoying because I have to remember to activate them and I can’t do more than one at a time. It’s time consuming and obviously designed to make me want to spent money to skip them. I’m no stranger to games locking new heroes on release, in apex legends you have to unlock them with coins, but at least in that game you can accumulate the coins passively and have a bunch saved up for new release—this is not the case in OW2.
- deafpolygon 3y agoThis is one reason why I don't play these games - I don't want to grind just to play / unlock aspects of the game. Give me a subscription plan!
- dns_snek 3y ago> Give me a subscription plan! They design these games to be a chore with an appealing but costly way to skip the chore, and rather than demanding they design a game that's actually fun, you ask them for a more convenient way to take money from you? Is this sarcasm? Help me understand this POV.
- deafpolygon 3y agoA good subscription plan is often capped at 10-15/month, with full access to the game. This is cheap entertainment if you are already playing even 3-5 hours a month, and a good way to fund on-going development. Contrast that to unlocking a hero/character (the 'fast' way) alone will cost that much, and you still don't have access to everything. The reason why F2P with that kind of incentive is popular among developers is that it's a good way to artificially inflate your playerbase with tons of people playing the game for 'free' while you manipulate the 'whales' (the addicts) into paying an insane amount to offset costs.
- colonCapitalDee 3y agoOverwatch is an objectively better game now than it was in 2019, and it's not even close. You are wrong, and I find it hilarious that you want a "deep, thoughtful apology". Role lock and 5v5 have dramatically improved the health of the game. They've made matches more even, lessened toxicity, improved queue times, improved player experience, improved game balance, and made the game more dynamic. There are definitely drawbacks: tank synergies like Reinhardt/Zarya or Winston/Dva were fun, and having the option to play triple damage or GOATS or whatever was cool. But the tradeoff is so overwhelmingly positive that it kind of blows my mind that people want to go back to 2019 Overwatch.
- govg 3y agoI agree that 2019 was a wrong point to pick in time, and that there have been some good changed in hero design (especially reworks for Orisa). But I don't think games are "more even" now, it feels way more reliant on the relative tank gap, whereas for OW1 even with one outmatched tank the rest of the team could cover up. Tanks have such a fundamentally important role to the game that even a minor disadvantage becomes magnified when there's just one of them. With role lock, 6v6 mostly avoided the issues with GOATS, and towards the end OW1 tank pools were pretty diverse, and mostly fun to play against or with unless someone went double shield.
- cevn 3y agoIt is so positive that they had to basically super nerf widow and hanzo from the game(I mained widowmaker, so I quit), and queue times are 10+ minutes. I would go back to 2019 OW in an instant, but they deleted it. So its not really OW2 but OW 1.5. Very dishonest and par for the course for Activision Blizzard. It’s also easy to say how much better the game is when there is no OW1 to compare side by side. I will say I had much more fun in the beginning than now. I think Birgitte being released was the beginning of the end for me, and Tracer had hard nerfs as well making her almost useless except in pro hands.
- colonCapitalDee 3y agoGet good. Seriously. At no point in OW2 have Widow, Tracer, or Hanzo been bad. People win with those heroes in every ELO from bronze to Top 500. Small nerfs don't matter, if you hit your shots you'll win
- pocketarc 3y ago> That said, I'd consider paying a $10/m premium subscription fee if they brought back OW1 in the exact form it existed in circa 2019 I would, too, I'd even go beyond that. I'm used to OW2, and I don't care about an apology, but I would -love- to get back old OW. The downside of these online games really is the ability for developers to shut them down / change them drastically without you having a way to stick with an older version. There are multiplayer games from the 90s that I still play today, and they're just as enjoyable now as they were then.
- animal531 3y agoWhen Overwatch first came out it was so easy to find both normal and ranked games, we're talking 30 seconds or less, I had a great time even when teams weren't optimally balanced. But then they started forcing classes, implemented the different queues and today that's become a big issue. If I continually play healer I can find games relatively easily (in say a minute or two), but on the other hand if I want to play dps I'm going to be in a queue for 20 minutes. Tanks are usually in the middle, so a big portion of the game just feels non-accessible to me.
- sfn42 3y agoPlaying from Norway I have never seen dps queues longer than 6 minutes in OW2. A few months ago all the queues were <2 min, now dps is usually 3-5min.
- sfn42 3y agoI've been playing OW2 a lot since its launch, I think it's great. Queue times are incredible, often times I can queue as DPS and have a game in 1-3 minutes. For a long time that was standard, now it's getting a bit longer usually but it's still good and tank/support queues are nearly instant. In the old OW you would easily wait 15 minutes for a dps queue. I also think the whining about hero unlocks is total bullshit. It's trivial to unlock everything completely for free if you play semi frequently. I think it took me about 30 hours of playtime to unlock the flower boy. I have never and will never purchase a battle pass. The only complaint I have is that I miss free loot boxes. The battle passes don't give any cool skins for the free tier. But I don't really care much about skins so it's alright, the game is still fun. It's not like I can see my own skins in-game anyway.
- LargeTomato 3y ago>Reducing the normal team size from 6->5 was probably also intended, in part, to help with establishing matches more quickly. For me, this kicked off a catastrophic series of design changes that pushed me away from the game completely. Agreed. OW1 wasn't perfect but getting rid of the 2nd tank wasn't the solution. Making tank more fun is the solution. People play Hanzo genji doomfist because they are fun. People don't play Orisa because she is boring.