2 ms·
That seems pretty different though, they have relatively few relatively straightforward fixed rules, you can just compute possible outcomes for moves.
by OJFord 3y ago
That seems pretty different though, they have relatively few relatively straightforward fixed rules, you can just compute possible outcomes for moves.
- ben_w 3y agoThe branching factor of Go prevents brute force calculation of the best possible moves. It isn't even obvious how to write a function that evaluates how strong any given board position is. The AI had to learn functions to do that.