3 ms·
The space-filling curves are also useful in arranging GPU compute workloads, particularly the Morton order. This is because, among other things, textures are st
by yazzku 3y ago
The space-filling curves are also useful in arranging GPU compute workloads, particularly the Morton order. This is because, among other things, textures are stored in blocks, so the Z-curve makes your caches happier. Another reason is that the spatial nature of the curve also aligns well with screen-space and such techniques where the data has a natural spatial order to it. BVH construction is another. You could mention some of that in your readme.
Some refs:
https://www.nocentino.com/Nocentino10.pdf https://www.nocentino.com/Nocentino10.pdf
http://graphics.snu.ac.kr/class/graphics2011/materials/paper01_fast_bvh.pdf http://graphics.snu.ac.kr/class/graphics2011/materials/paper...