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Later SNES games also used a timing check to identify PAL vs NTSC clock frequencies. The mod I did nearly three decades ago was to add a toggle switch with a se
by achr2 3y ago
Later SNES games also used a timing check to identify PAL vs NTSC clock frequencies. The mod I did nearly three decades ago was to add a toggle switch with a second crystal that would change the clock frequency and allow the PAL game to be played on an NTSC system. Wait a few seconds while the game booted up and then switch back and enjoy the unreleased in North America "Terranigma".
- fabiensanglard 3y agoIf I understand correctly, Terranigma was only released on PAL. Since you expected players would use an adapter you added a crystal in the cartridge so the timing would be the same NTSC system? Did you also adjust the resolution to account for the missing tiles on NTSC?
- smegsicle 3y agomissing tiles? did they remove something for the pal port?
- tehwebguy 3y agoI think they were referencing the “extra pixels” PAL has (720x576 vs 720x480)
- anyfoo 3y agoI elaborated in a sibling comment, but my guess is that, since the game originated in Japan, which also was NTSC land, it was written to also work on NTSC to begin with.
- fredoralive 3y agoFew console games of the era used the extra resolution so just ran squished[1] and letterboxed in the middle 480 lines. Most games tied game speed to frame rate, and didn't account for the fact that PAL systems ran at 50Hz instead of 60Hz, so just ran slower as well. Console gaming in Europe sucked until things like the Dreamcast that just took the brute force option of having a 60Hz output mode (and its now moot with HD where they only use 60Hz modes). I doubt Terranigma had any optimisation, so would run just fine on an NTSC system. [1] The width of the picture remained the same, just less height, so distortion.
- achr2 3y agoThe game that I cared about most when doing the mod was originally Japanese and then only released in the UK and Australia in English. So the resolution was NTSC compatible. I think there were some PAL exclusives, but I never ran into one that had an issue. Interesting question though!
- dfxm12 3y agoAll this would be worth it for Terranigma alone. Did you have any other pal carts?
- achr2 3y agoYes it was the sole driver for the mod, but I did end up getting a few other carts - Tintin, and I think a Dragon Ball game. I still have this modded SNES somewhere, I should pull it out and have a nostalgia fix.
- jonny_eh 3y agoI thought PAL games output at a different frequency and resolution as well.
- anyfoo 3y agoThe different frequency (field/frame rate) should be taken care of by having switched to the other crystal, the different resolution remains relevant. Not just that, there's also less time to perform computations while in vertical sync in NTSC compared to PAL. (Both those things are also related to the frequency of the crystal, by the way.) But: Since the game originated in Japan, it was probably originally written for NTSC(-J) anyway, so my guess is that it makes use of neither the increased PAL resolution, nor the additional computation time.