3 ms·
This is also consistent with how it is thought of in GameDev. The trendy ECS (Entity Component System) architecture is usually implemented with a data-oriented
by oersted 3y ago
This is also consistent with how it is thought of in GameDev. The trendy ECS (Entity Component System) architecture is usually implemented with a data-oriented mindset to maximize cache utilization, make allocations/deallocations of many small entities easy and fast, and facilitate concurrency.