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> ...where avoiding the use of objects and inheritance leads to better code... DOD isn't about "better code" but strictly about "faster code" by letting real-w
by flohofwoe 3y ago
> ...where avoiding the use of objects and inheritance leads to better code...
DOD isn't about "better code" but strictly about "faster code" by letting real-world hardware restrictions dictate how code accesses data (the way I wrote that it may sound like it's a bad thing, but it's really not) - writing software that doesn't fight the hardware it runs on can lead to simpler and easier to maintain code, but that's not guaranteed.