3 ms·
I think it's because of game development. Many devs target Windows for DirectX, since it's easier and cheaper to target one platform, and Windows dominates desk
by bun_at_work 3y ago
I think it's because of game development. Many devs target Windows for DirectX, since it's easier and cheaper to target one platform, and Windows dominates desktops, so you won't get gamers to migrate without that support.
There are various ways to get Windows games working on Linux or Mac, but they aren't out of the box, which is significant enough to prevent wide scale adoption.
- taeric 3y agoSteam has done an amazing job at attacking this. Though, large studios don't target linux largely because they have very little financial incentive to do so. And it is more than installed userbase, which is very real. For the major distribution targets, the devkits have a ton of resources poured into them that major studios can't ignore. That said, still feels like a non-sequitur? I can't imagine "gaming as a target" is a concern for cloud customers. Certainly not the government?