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That's what really annoyed me about 4. The lack of new traffic and urban designs. I really wanted: - Roundabouts - Traffic Circles - Shared Spaces (no separa
by ChrisNorstrom 15y ago
That's what really annoyed me about 4. The lack of new traffic and urban designs. I really wanted:
- Roundabouts
- Traffic Circles
- Shared Spaces (no separation between road and sidewalk)
- Light Rail
- Street Cars
- High Speed Rail
- Bus Stops that didn't take up a whole block space
- People Movers (like the one in Miami, FL)
- Bike Lanes / Bike Paths
- Bridging neighborhoods together with sidewalks
- Walk-able Plazas that residents would actually use instead of being lazy
- Small 2 lane highways
- Bridge control
- Better street control so that every intersection doesn't force cars to stop and go.
And why on earth did they claim the Mono-Rail was the fastest public transit and best for intercity connectivity?! Monorails are notoriously slow and terrible for anything other than amusement park transportation.
- tylerritchie 15y agoMonorails aren't inherently flawed, are they? Isn't it just that implementations are generally older and not particularly high quality? My largest complaint regarding Sim City 4 was that the transportation add-on was almost essential to the game, yet it was an add-on, and cost extra.
- philwelch 15y agoWhat's the distinction between roundabouts and traffic circles?
- qntm 15y agoThe terminology isn't fixed, but in my book, a traffic circle is where traffic on the rotary has to yield to traffic entering, whereas traffic on a roundabout has priority over traffic entering. Roundabouts are typically smaller (down to a mini-roundabout with an island just a metre or two across, compared with traffic circles which can be hundreds of metres in diameter). As a result, roundabout traffic typically moves slower, and they're MUCH safer.
- philwelch 15y agoThe "yield to traffic inside the roundabout" rule is the safer and more efficient rule, more or less regardless of roundabout size.