2 ms·
Sim City's sort of on the correct solution track here. The REAL solution is going to look way more like Azimov's Caves of Steel style city. * High speed peo
by mjevans 3y ago
Sim City's sort of on the correct solution track here.
The REAL solution is going to look way more like Azimov's Caves of Steel style city.
* High speed people mover beltway / sidewalks
* No cost access to this transit
* A Theme Park like utility corridor system
Plus high speed (freeway like) bypass routes around / through the city which can exit into mega parking structures (much cheaper at large scale than wastefully cramming into a normal building's footprint) as external interface buffers between 'car land' / intercity transit, and 'pedestrian land' / intracity movement.