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I would hope the total required is from revenue generated by your Unity project, not total revenue of the company. If not, that's a huge mistake on their part a
by talmand 15y ago
I would hope the total required is from revenue generated by your Unity project, not total revenue of the company. If not, that's a huge mistake on their part as it would encourage companies with unrelated revenues to go elsewhere. Which was exactly your response.
- azakai 15y agoIf it's just for the project inside the company, a big company could set up an internal "project" for just the Unity stuff, and not pay for the full version. So no one would pay for the full version.
- dagw 15y agoThe full version does come with a bunch of extra features not in the free version, so there are reasons to buy it even if you aren't forced to by the licensing requirements.
- dagw 15y agoFrom the license: "The free version of Unity may not be licensed by a commercial entity with annual gross revenues (based on fiscal year) in excess of US$100,000, or by an educational, non-profit or government entity with an annual budget of over US$100,000." My reading of that is that it is the total revenue of the company, no matter how small the Unity project might be.
- talmand 15y agoI agree, the wording is total revenue, gross at that, of the company even before you start on a Unity project. But hey, it's their engine so they can license it however they think works best for them. But I wonder how it works if a company with that much gross revenue hires a third-party that does not make that much revenue to create the content for them. I guess the rule would apply to the third-party.