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There is (the project doesn’t seem to be actively pursued at the moment) a blog series documenting someone‘s journey in procedurally generating fantasy maps. Fo
by _Microft 3y ago
There is (the project doesn’t seem to be actively pursued at the moment) a blog series documenting someone‘s journey in procedurally generating fantasy maps. For a while (a bit over a dozen entries from what I could find) he explored map borders which also seem to have some overlap with tiles.
This is the first entry: https://heredragonsabound.blogspot.com/2019/02/map-borders-part-1.html https://heredragonsabound.blogspot.com/2019/02/map-borders-p...
Edit: here‘s an interesting post about Celtic knots:
https://heredragonsabound.blogspot.com/2019/05/map-borders-part-11.html https://heredragonsabound.blogspot.com/2019/05/map-borders-p...
- mcphage 3y agoI liked reading these posts because it's an interesting exploration into all of the subtle nuances that crop up when doing procedural graphics. You think "oh you just make it do $X", and then find out that $X is wrong in all sorts of ways that you don't realize until you see it happen.
- Ruthalas 3y agoFor those into this sort of thing, check out Oleg Dolya, who's been making map and building generators for a long time. His work is very impressive! https://watabou.itch.io/ https://watabou.itch.io/ https://www.patreon.com/watawatabou https://www.patreon.com/watawatabou