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"If we assume that everyone in US cities with >500,000 people makes two elevator round-trips per day, the US is losing out on 270 days of worker days per day or
by steve8918 15y ago
"If we assume that everyone in US cities with >500,000 people makes two elevator round-trips per day, the US is losing out on 270 days of worker days per day or $13 million per year. Each elevator used wastes $160 per year. If your elevator was installed x years ago and your contractor charges you y per hour and takes z hours to invert the buttons, should you inver them? Return ((25-x)160-yz >= 0);"
Sorry but this is absolute garbage. I hate when people take a meaninglessly insignificant value, and then extrapolate it out to come up with a ridiculous dollar value, to try to prove a point.
270 worker days because of elevator buttons? Imagine how much the US loses because people sit on the toilet for 2 mins longer every day because they play Words with Friends. I assure you that lost productivity completely outweighs any time spent figuring out which buttons to press on an elevator.
Another error on your part is that you even said yourself that familiarity with the button layout will improve the time. So basically, if the same person is using the same elevator over and over again, it can't improve much further after a few attempts. It's only the first 10 times that the person actually might take more time, and after that it has reached the optimal level.
Sorry to be blunt, but you should abandon this project. It's not useful at all.
- joshwprinceton 15y agohey steve, first off - thanks for reading the whole way through and in such detail. i completely agree that there are more important matters in the world. the real point of the piece is at the end when i talk about the importance of evaluating all the experiences that you encounter and how you approach the design thereof. the dollar value may not be the most scientific of conclusions, but just trying to give a tangible sense of what the effects are. it's also somewhat light-hearted, in case that wasn't clear. in terms of further pursuit of the project, didn't have any plans for the buttons in particular except to underscore the importance of user experience design