2 ms·
Yeah, but the problem specifically with GL is that it is almost unpredictable what actually happens at 'draw time', because small GL state changes can be amplif
by flohofwoe 3y ago
Yeah, but the problem specifically with GL is that it is almost unpredictable what actually happens at 'draw time', because small GL state changes can be amplified into big GPU state changs.
- TazeTSchnitzel 3y agoYeah, that's definitely an issue. Vulkan has some of the same issues, they're just moved to the pipeline creation stage.