4 ms·
...at which point the $1500 dollar version doesn't sound like a bad deal...
by epaga 15y ago
...at which point the $1500 dollar version doesn't sound like a bad deal...
- 0x0 15y agoIt's actually ($4500 * number of developer seats) if you still want android + ios. Unless the entire company revenue comes from your unity3d project, this may certainly be a dealbreaker. Definitely makes it impossible to use on what would otherwise be a one-week project.
- dagw 15y agoYea, I just ran into this at work the other week when we wanted to take a look at Unity for a small side project. Just because the company that you work for is making several $100k (or even million)/year doesn't mean your tiny little department down in the guts of that company is seeing that money.
- talmand 15y agoI would hope the total required is from revenue generated by your Unity project, not total revenue of the company. If not, that's a huge mistake on their part as it would encourage companies with unrelated revenues to go elsewhere. Which was exactly your response.
- azakai 15y agoIf it's just for the project inside the company, a big company could set up an internal "project" for just the Unity stuff, and not pay for the full version. So no one would pay for the full version.
- dagw 15y agoThe full version does come with a bunch of extra features not in the free version, so there are reasons to buy it even if you aren't forced to by the licensing requirements.
- dagw 15y agoFrom the license: "The free version of Unity may not be licensed by a commercial entity with annual gross revenues (based on fiscal year) in excess of US$100,000, or by an educational, non-profit or government entity with an annual budget of over US$100,000." My reading of that is that it is the total revenue of the company, no matter how small the Unity project might be.
- talmand 15y agoI agree, the wording is total revenue, gross at that, of the company even before you start on a Unity project. But hey, it's their engine so they can license it however they think works best for them. But I wonder how it works if a company with that much gross revenue hires a third-party that does not make that much revenue to create the content for them. I guess the rule would apply to the third-party.
- dangrossman 15y agoLots of assumptions. If you happen to be be self-employed selling something with a 3% margin and $100k gross revenues, then Unity+iOS+Android costs more money than you made all year. Gross revenue tells you nothing about profits.
- dugmartin 15y agoIts a pretty good assumption given the market. If you are selling software or services at a 3% margin you have a bigger problem than license costs. You might as well go open a grocery store.
- wallflower 15y agoYes, I remember a grocery store manager telling me if someone steals a pack of cigarettes - that they have to sell about $200 in groceries to make up the difference.