3 ms·
>> World of Warcraft was designed from the beginning with casual in mind. How are 5h-8h raids designed with casual in mind? Specially considering that any ite
by ttt_ 15y ago
>> World of Warcraft was designed from the beginning with casual in mind.
How are 5h-8h raids designed with casual in mind?
Specially considering that any item you just happen to pick-up casually (as in not in raids) is plain garbage next to those and it matters a whole lot in a pvp-oriented game?
I disagree completely. WoW is designed from the ground up for addiction.
- yvdriess 15y agoBecause the only thing you risk doing those bullshit molten core raids was time; your own and that of your fellow party members. The whole point I was trying to make is that focusing on being a time sink and addicting is not what makes a game 'hardcore'.
- saraid216 15y agoActually, one of the original distinctions between "casual" and "hardcore" was the amount of time put in. (See Jessica Mulligan's "Developing Online Games" from 2003.)