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As Ryan Britt wrote recently at the Inverse, what really makes “WarGames” scary isn’t that the computer is evil, but rather its potentially dire inability to re
by vogon_laureate 3y ago
As Ryan Britt wrote recently at the Inverse, what really makes “WarGames” scary isn’t that the computer is evil, but rather its potentially dire inability to recognize nuance the way a human can. “In ‘WarGames,’ the computer doesn’t understand the difference between a game and real life,” Britt noted.