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I totally get where you're coming from, but being "forced to appreciate" the event yourself is part of the diegetic experience. You just climbed a tower-- beho
by jstarfish 3y ago
I totally get where you're coming from, but being "forced to appreciate" the event yourself is part of the diegetic experience.
You just climbed a tower-- behold this sweeping view while you catch your breath.
You can't feel the weight of this heavy chest lid, but you do feel it in how long it takes to open.
I hated the cooking animations (fuck those dancing vegetables), but they make you feel the effort involved in the process.
Letting you skip that stuff ruins the immersiveness. Nothing you can fast-forward through is ever going to feel epic. (It's not a fuck-you unless Hideo Kojima was involved.)
Red Dead Redemption did this too. By the end I had seen so many animals skinned it broke something inside me, which gave fourth-wall consequence to what I was doing in-game.