3 ms·
Also the non-story cutscenes and other minutiae. Like in BotW (the game I'm currently playing), these things drive me nuts: - Entering/exiting shrines (infuria
by moogly 3y ago
Also the non-story cutscenes and other minutiae. Like in BotW (the game I'm currently playing), these things drive me nuts:
- Entering/exiting shrines (infuriatingly, you can skip about half the time, but not all of it). I've seen it a hundred times already (literally). I only needed to see it once, if even that. There's not even any variation.
- Unlocking a tower. You're making this a bigger deal than it really is.
- Interfacing with Great Fairies and Hestu. Again, some of it is skippable, but not everything. Why half-ass it?
- Pause and modal popup whenever you pick up certain items, even if you pick up some amber for the 1000th time. Why.
- Dialog and popups not immediately reacting to input, but every such thing has an artificial 1000-1500 ms delay. Can someone explain why this was added? For players to not accidentally choose an option without reading it? OK, maybe stop doing it after the first, I don't know, 100 times?
- Opening (and closing) chests.
- Praying in front of goddess statues and the things that ensue.
It's like they've done extra "fuck you" work to ruin your experience. Just let me skip. The whole thing. And don't fade in/out from/to white/black over 3 seconds, just cut it. Cut it. Begone.
- jstarfish 3y agoI totally get where you're coming from, but being "forced to appreciate" the event yourself is part of the diegetic experience. You just climbed a tower-- behold this sweeping view while you catch your breath. You can't feel the weight of this heavy chest lid, but you do feel it in how long it takes to open. I hated the cooking animations (fuck those dancing vegetables), but they make you feel the effort involved in the process. Letting you skip that stuff ruins the immersiveness. Nothing you can fast-forward through is ever going to feel epic. (It's not a fuck-you unless Hideo Kojima was involved.) Red Dead Redemption did this too. By the end I had seen so many animals skinned it broke something inside me, which gave fourth-wall consequence to what I was doing in-game.