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Blender users don’t just want to model a shape, though. They need to wrap a texture round it. Do things across the surface space. Polys lend themselves to an ea
by jameshart 3y ago
Blender users don’t just want to model a shape, though. They need to wrap a texture round it. Do things across the surface space. Polys lend themselves to an easy UV mapping paradigm. Parametric surfaces… less so.