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It's too bad Flash Lite which quietly was on so many devices didn't have the abilty to upscale either. At the time iOS came out, there was no App store, let al
by j45 3y ago
It's too bad Flash Lite which quietly was on so many devices didn't have the abilty to upscale either.
At the time iOS came out, there was no App store, let alone a desire to let other runtimes run on iOS directly or indirectly like there are in some parts/ways today with web apps.
At the time when Flash was prematurely ended, there was no suitable replacement for what it could do, and it kind of set of more than a few years of darkness of reinventing the wheel.
Since Flash's ActionScript was based on ECMAscript (which is also familar to the Javascriptians), I don't think Adobe's replacement for FlashBuilder equivalent that rendered in HTML/JS/SVG reached the world, or if it did, timed well, or in any meaningful capacity.
If anyone could create html equivalent tooling for what html could do equivalent to flash, it would have been Adobe.
Few platforms came close to the promise of one codebase on many platforms like Flash. Lots of good hopes on the horizon in WebAssembly, Rust, etc, and more concretely with the next-curve techs like Flutter.