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Well now I've got that crappy music stuck in my head. That brings up a real mystery from 15 years ago that I never did solve. Back in the day you could go on
by mynameishere 3y ago
Well now I've got that crappy music stuck in my head.
That brings up a real mystery from 15 years ago that I never did solve. Back in the day you could go on kongregate or whatever and play these awful flash games that clearly took 30 minutes or less to make. Just junky, copy-paste stuff. (Much worse than the "home run derby" game above.)
And yet...
And yet they all seemed to have original sound tracks of more-or-less passable game music. Where were they getting this from? Did adobe give everybody a huge catalog of tunes to pick from?
- Bakingpotato 3y agoa lot of people tended to get CC0 music, free, and didn't need to make their own though most of the actually good flash games had an artist make music specifically for the game
- ilayn 3y agoIt was mostly from https://www.newgrounds.com/ https://www.newgrounds.com/ Click the audio tab
- kmeisthax 3y agoNewgrounds had the Audio Portal, a repository of free-to-use music specifically intended for use by people creating movies and games for their Flash Portal. That being said, this sort of licensed tie-in webgame probably would have just bought a royalty-free stock music track from Audiojungle[0] or whatever. There was also a huge market for licensing custom-branded versions of whole Flash games, too. That's why every mid-2000s official site for any sort of media property had Flash games on it. [0] Audiojungle.
- swilliamsio 3y agoA shockingly large amount of music used in old flash games and in old YouTube videos is by Kevin MacLeod, whose released thousands of high quality tracks of all styles under CC-BY. https://incompetech.com/music/royalty-free/music.html https://incompetech.com/music/royalty-free/music.html