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My biggest problem with the 2600? The tape drive. I could write the code but if the tape drive crashed during write out, the entire code had to be re-written.
by WaitWaitWha 3y ago
My biggest problem with the 2600? The tape drive. I could write the code but if the tape drive crashed during write out, the entire code had to be re-written. Solution was to write small chunks of code to multiple tapes. Yes, I had to swap the tapes, but if it crashed it was just that portion.
And then, floppies showed up!
- WaitWaitWha 3y agoThanks for the corrections. Sadly, my memory seems to fade. I remember it was an Atari. It had a tape drive that I struggled with. I leave it at that.
- tenebrisalietum 3y agoYou had a tape drive for the Atari 2600 video game system that has no video RAM, 128 bytes of system RAM, a video chip not driven by the ANTIC that requires the CPU to program it for each line, and a crippled 6502 that addresses 4Kbytes of ROM max?
- vardump 3y agoWell... https://en.wikipedia.org/wiki/Starpath_Supercharger https://en.wikipedia.org/wiki/Starpath_Supercharger "The Starpath Supercharger (originally called the Arcadia Supercharger) is an expansion peripheral cartridge created by Starpath, for playing cassette-based proprietary games on the Atari 2600 video game console.[2][3][4][5] The device consists of a long cartridge with a handle on the end, and an audio cassette cable. It adds 6 KB to the Atari 2600's 128 bytes of RAM (increasing it 49-fold to 6,272 bytes of RAM)..."
- CyberDildonics 3y agoHow does this relate to the current story of finding code reuse?
- Mountain_Skies 3y agoAre you thinking of the Atari 400 or 800 instead of the 2600? While there were a few cassette systems for the 2600, they're somewhat rare and the only one that allowed for writing out programs appears to have been a homebrew hack.
- eek2121 3y agoThe Atari 2600 is a video game console, not a computer. See the other comments. You most certainly were not thinking about the 2600 when you wrote this as it is a cartridge based system similar to the NES.