3 ms·
"the dividing line between optimized and obfuscated code at that level can be very difficult to discern. " There's an old aphorism "it is easier to make workin
by readthenotes1 3y ago
"the dividing line between optimized and obfuscated code at that level can be very difficult to discern. "
There's an old aphorism "it is easier to make working code fast than it is to make fast code work"
- kabdib 3y agoIn a game, it's sometimes difficult to tell if code is worknig or not. I've seen bugs in games that turned out to be interesting features (e.g., arithmetic overflow in Robotron caused an enemy to zoom to the opposite side of the screen from the player, pummeling the player from "over there". The designers kept that bug in the game, it made it better).