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I have a shader compiler which would benefit from a platform agnostic, ready-to-run executable format. It's too big to be build ad-hoc on the user's machine (c
by flohofwoe 3y ago
I have a shader compiler which would benefit from a platform agnostic, ready-to-run executable format.
It's too big to be build ad-hoc on the user's machine (contains various big 3rd party C++ dependencies, and takes between 2 and 20 minutes to build, depending on the hardware).
Needs to run on macOS x86-64+ARM, Linux x86-64 (ARM would be nice too of course), and Windows x86-64.
I'm currently looking into WASM, but that needs an installed WASI runtime.