4 ms·
I think there's also something to be said here about the fact that a child of age 7 was allowed to play a game rated age 13+. Sure, "its cartoonishness allayed
by AgentK20 3y ago
I think there's also something to be said here about the fact that a child of age 7 was allowed to play a game rated age 13+. Sure, "its cartoonishness allayed their worries"....but the decision to rate a game for a certain age is taking in a lot of different factors. If you take a 7 year old to a PG-13 movie which then traumatizes your child, you don't get to complain that "the poster looked so cartoony so I thought it would be fine" and then claim that it's the movies fault.
That said, I do believe that online games ratings should take into account additional factors like monetization models, expected screen time, tendency to be habit-forming, and that information presented to the parents. Really I feel that parents are underequipped these days to deal with the volume and types of media their kids have the ability to consume.
- mrguyorama 3y agoThe ESRB EXPLICITLY (as seen whenever you boot up a modern video game) does NOT rate online interactions and probably also ignores online content They are an industry made group to prevent a government run and mandated alternative, so they will never do anything that causes significant monetary losses to the industry, like labeling games with gacha mechanics as "M". The ESRB will not help parents stay away from exploitative "monetization mechanics" unless forced by regulation. Yet another example of "Self regulation" not working.