3 ms·
There is a fork of Dolphin for VR. I played a few minutes of Zelda with my Oculus on several years ago. Pretty trippy to be transported to a game I enjoyed on a
by kridsdale3 3y ago
There is a fork of Dolphin for VR. I played a few minutes of Zelda with my Oculus on several years ago. Pretty trippy to be transported to a game I enjoyed on a CRT 22 years ago, with a life-scale Link staring me in the face, 3 feet away.
- cubefox 3y agoThis reminds me that there seem to be few "VR ports" or "cross platform VR releases" of normal games. I guess the gameplay of standard games doesn't necessarily work very well with the inherent limitations of VR. (E.g. nausea from moving around too much)
- crtified 3y agoThe nausea thing is quite a dealbreaker. If someone had told me ~15years ago that one day I'd have the ability to play a VR version of Super Mario Galaxy, but that, when that time came, I wouldn't even bother to try and play it, I'd have (1) had a hard time believing it, and (2) assumed that future gaming must be godlike, in order to make me not bother with SMG VR. But the reality of it, is so much more human and boring. That is, I know from playing far-more-tame 3d motion games in VR, that it actively sucks as much as it rules. The eyes are saying Wow, and the rest of the body is saying No thanks, in a way not experienced before++. As such, when I heard of Dolphin VR last year, I didn't even dream of using it. Even the mere thought of trying to do SMG levels in VR is intimidating. ++I grew up loving roller coasters, and was the only local kid that never got sick on rough boats, but this, this is something else.
- nyanpasu64 3y agoI still think the Metroid Prime games would work well in VR, giving you more depth perception, situational awareness, and ability to look around than the original 4:3 or 16:9 aspect ratios did.
- post-it 3y agoI own a Quest 2 and I very rarely use it. I don't experience any nausea, it just hurts my face. :(