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Then why isn't it running on Android? That would instantly work on the Quest. Why would someone voluntarily subject themselves to xcode? People need to treat th
by ImHereToVote 3y ago
Then why isn't it running on Android? That would instantly work on the Quest. Why would someone voluntarily subject themselves to xcode? People need to treat themselves better.
- KeplerBoy 3y agoARkit presumably. Android just doesn't have an AR ecosystem that's as mature.
- jwells89 3y agoWhich is interesting, because the release of ARKit doesn’t pre-date that of Android’s ARCore by even a whole year, and as I recall Google was dabbling in AR before Apple was. The difference is that ARKit has received consistent attention and iteration.
- sshff 3y agoWell, there was a clear and specific product driving it in the Apple camp. Not just to get it ready for the dev kit for VisionOS devices but to get their dev teams a constant flow of useful data from any AR apps created in ARKit along the way that have likely fed into the design decisions and roadmap of the entire project. I’m pretty sure ARKit has been 99.99% in existence as a way of getting as much real world data as possible for the headset design and ‘spacial computing platform’ project.
- bee_rider 3y agoThis sort of stuff also just seems to be way more in Apple’s wheelhouse. Apple is a device company, providing these kinds of developer libraries is, like, table stakes. For Google, supporting hardware isn’t in their DNA, right?