4 ms·
Something like this was even easier for XNA games, since you could download a bundle of C# dlls and exes from your console and then after a quick decryption pro
by kevingadd 3y ago
Something like this was even easier for XNA games, since you could download a bundle of C# dlls and exes from your console and then after a quick decryption process, patch them to swap the dependencies. I reverse engineered a couple games this way and was able to boot them part-way within a couple hours (of course, endianness and console-only shader instructions were a problem.)
- heywhatupboys 3y agoHow I miss XNA
- tomsato 3y agoI vaguely remember this being done for FEZ back in the day. Funnily enough, the same is true for a number of cross-platform frameworks. One that sticks out was a port of David Cage game (which was largely written in lua) and making huge progress on porting the runtime from PS3 to PC.
- anthk 3y agoUnder OpenBSD you still have xnaify to wrap and run C# games with MonoGame or whatever was called.