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This is a blast from a previous lifetime! I worked at Relic Entertainment during that time. Both Relic and Radical's offices were in Yaletown in Vancouver at
by pkaler 3y ago
This is a blast from a previous lifetime! I worked at Relic Entertainment during that time. Both Relic and Radical's offices were in Yaletown in Vancouver at that time, IIRC. Radical ended up moving to Main & Terminal.
I worked on Company of Heroes and Dawn of War during this era. The code looks very familiar. It's the same style of C++. The code looks very similar to Homeworld.
https://github.com/HomeworldSDL/HomeworldSDL https://github.com/HomeworldSDL/HomeworldSDL
I went to SFU, where Neall Verheyde one of the programmers from Radical lectured one semester. Sadly, it looks like he passed away a few years ago.
https://www.dignitymemorial.com/obituaries/west-vancouver-bc/neall-verheyde-8141447 https://www.dignitymemorial.com/obituaries/west-vancouver-bc...
- JadoJodo 3y agoEach of the games you’ve mentioned (including the article one) have been among my favorite games of all time. Thank you for your work.
- MrBuddyCasino 3y agoI will always remember Company of Heroes fondly, played it a lot with my friends. Such a well made game with much attention to detail and a great sense of humor. Sadly, the magic was lost in the newer versions.
- benoliver999 3y agoCompany of Heroes was a favourite among my university friends. We spent hundreds and hundreds of hours on it when we should have been working :) "Ready ze panzerfaust"
- cjrp 3y agoCoH is the game that taught me about nebelwerfers. Fun _and_ educational!
- PNewling 3y agoIt werfers the nebels. Not sure why the German language' put-together-able-ness always tickles me. I've always loved when language works like that: Spanish: paraguas - which is umbrella in english looks like it comes from 'para aguas' or 'for waters' English: billfold - a wallet where dollar bills are folded
- gregschlom 3y agoSmall nitpick: the "para" prefix comes from Latin and means to defend, to protect against. Thus "Paraguas" is to protect against water. In French, you similarly have parapluie (to protect against rain), paratonnerre (lighting rod), etc..
- PNewling 3y agoNeat, I was not aware of that. Thanks!
- rasz 3y agoWasnt 'Company of Heroes' a 'Men of War' ripoff?
- Pannoniae 3y agoYeah, I truly lament the ruination of the Company of Heroes series. The newest installment, CoH3, is so atrociously soulless, greedy and straight-up broken that it's basically almost mocking the playerbase. Similar things are happening with the Men of War franchise (a similar but more realistic game).... enshittification is happening everywhere, and nothing is becoming better.
- ethbr0 3y agoThe problem with making a great game is that people will play it forever. CoH was amazing. CoH2 was eh. And CoH3 is atrocious. I hate SaaS with a passion, but it provides a financial incentive to continue improving an already great product.
- deaddodo 3y agoI don't know if that's true. Sins of a Solar Empire just got better with all of it's expansions. Same goes with most paradox games (although, they'll nickel and dime you for it). It's the blockbuster games that seem to have this problem as they always seem to dilute the game mechanics down for more cinematic experiences as time goes on. It's what happened to CoH, it's what happened with Dawn of War, it's what happened with Civilization (people will variously say 3, 4 or 5 was the peak; few list 6 as it) and it might happen with the Sins sequel.
- ethbr0 3y agoI tossed a comment above, but I think it has to do more with large publisher perspectives than the model itself. https://news.ycombinator.com/item?id=36707943 https://news.ycombinator.com/item?id=36707943 Afaik, Paradox is still small enough / left alone enough by its parent to have avoided the shenanigans. We'll see what happens if they keep growing. I also think by virtue of being niche and specific, Paradox incentivizes dev teams to stay true to the spirit of their game. I.e. no one is making a detailed 4X game because they want to sell CoD numbers. They do it because they honestly love 4X games.
- yawnxyz 3y agoThanks so much for making those games — those were some of my favorite games I've ever played!
- SgtBastard 3y agoHey - thank you for Dawn of War. My gateway drug into the long dark spiral of plastic and paint despair that is Warhammer 40k. Amazing game.
- nailer 3y agoApparently Boltgun (new FPS) is a 40K game and has been getting rave reviews from FPS youTubers
- omgmajk 3y agoBoltgun is fantastic if you like Quake, it's pretty much what it is. A modern Quake in 2.5D/3D in the WH40K universe.
- izacus 3y agoWH40K: Mechanicus is an excellent modern Warhammer 40k game for people that need a strategy/tactic fix more than FPS :)
- SgtBastard 3y agoAnd the opening cinematic and soundtrack throughout the game absolutely slaps. “… but I am already saved.” shivers
- ragestorm 3y ago+1 for mechanicus. Sleeper game for me.
- deaddodo 3y agoDoW is probably one of the best modern "classic" RTSes. It distilled all of the classic mechanics (resource collection, army management, upgrading, etc) into just refined enough without dumbing things down. It's a shame it progressively got worse with each sequel (focusing more on RPG and MOBA elements).
- anthonypasq 3y ago
- omgmajk 3y agoDoW is an all time favorite, best RTS ever made.
- vanattab 3y agoOh CoH was amazing. TY.
- markdeloura 3y agoThanks for sharing that info on Neall... It had been a few years but he was great to work with on ps3 rollout and other tech fun back in the day. Sorry to hear it :(
- williamvds 3y agoOh hey, I also worked on Company of Heroes, but a good decade later while porting it to iOS. It was definitely among the nicer codebases I worked on at that job. But we did some unholy things to port it and get it working with touchscreens, I'm glad none of the original team have to see that. Decently chuffed with what we managed to bolt on to the existing UI system though.