4 ms·
To be fair shadow of the Colossus has pretty bad frame rates even on the original hardware, averaging 15-20 fps. So I'd say if anything that's an accurate recre
by Zircom 3y ago
To be fair shadow of the Colossus has pretty bad frame rates even on the original hardware, averaging 15-20 fps. So I'd say if anything that's an accurate recreation of the original experience :)
- rzzzt 3y agoFrom https://www.froyok.fr/blog/2012-10-breakdown-shadow-of-the-colossus-pal-ps2/resources/making_of_sotc.pdf https://www.froyok.fr/blog/2012-10-breakdown-shadow-of-the-c... : > Well, SOTC is a game whose frame rate can increase and decrease > wildly. Actually, we have incorporate the variable frame rate > in the design - it increases and decreases with load balancing. > Although there are cases when it reaches 60 fps, there are also > times when it falls to the 15 fps range, but the motion blur helps > to smooth over this, and the player's sensation of frame rate > changes is held down to a minimum. Does the PS4 remake fare better?
- zerocrates 3y agoThe remake is a consistent 30 fps, or an optional consistent 60 fps mode on the Pro (or PS5).
- swinglock 3y agoWhat does "load balancing" mean in this context?
- rzzzt 3y agoI'm not sure, it could be a reference to the dynamic terrain loading that adds and removes pieces of the land as they are visited by the player.
- zirgs 3y agoUnlike the PS3 remaster - the PS4 remake is built on a completely different engine and doesn't share any assets (except maybe some audio) with the original.
- kristofferR 3y agoThat's actually not true, the remaster is running the original engine in sync with the modern one: https://www.eurogamer.net/digitalfoundry-2018-shadow-of-the-colossus-tech-interview https://www.eurogamer.net/digitalfoundry-2018-shadow-of-the-...