4 ms·
Roblox is likely one of the closest things to an actual "metaverse" that exists right now. An extensible world, where anyone can add/program in locations and ex
by Cyclical 3y ago
Roblox is likely one of the closest things to an actual "metaverse" that exists right now. An extensible world, where anyone can add/program in locations and experiences, is the truly transformative part of media like Ready Player One.
- deleted 3y ago[deleted]
- Kinrany 3y agoThis, and it's also about the worst version of metaverse that could possibly exist: a total company town where everything is proprietary and owned by the company.
- spondylosaurus 3y agoRelated, regarding Roblox's creator program (where third-party devs, including kids, can (try to) earn money by generating the content that brings users to Roblox in the first place): > Most of Roblox’s userbase is under 18, with about a third between 9 and 12. Emil, 11, tells People Make Games that he “saw other developers getting money in a way that looked easy.” It wasn’t easy. To withdraw money earned through microtransactions in a game, a developer must earn a minimum of 100,000 Robux, the platform’s in-game currency. Buying 100,000 Robux through Roblox’s store costs $1,000. Selling 100,000 Robux back to Roblox earns you just $350. Withdrawal is not even possible unless these developers pay a five-dollar monthly fee for a Roblox Premium Subscription. (Second Life and Entropia Universe, which also allow players to sell items, respectively have $10 and $100 minimums for withdrawing money.) https://www.wired.com/story/on-roblox-kids-learn-its-hard-to-earn-money-making-games/ https://www.wired.com/story/on-roblox-kids-learn-its-hard-to...