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One of the reasons I never bought a license was the cost. I followed a Unity course over two months and wanted to develop mobile games. I had the skill to, but
by coryl 15y ago
One of the reasons I never bought a license was the cost. I followed a Unity course over two months and wanted to develop mobile games. I had the skill to, but committing $400 to something I'd never really done before was insane.
The Apple developer license, Corona/Gamesalad, etc. are far more affordable and less risky. I'm not even sure if you had access to the iOS/Android API without purchasing a license, so I guess you wouldn't be able to practice it.