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If I remember right this approach was a key pillar to the Xbox One at launch, with for example the Crackdown demo[1] using cloud for much more advanced physics/
by kipchak 3y ago
If I remember right this approach was a key pillar to the Xbox One at launch, with for example the Crackdown demo[1] using cloud for much more advanced physics/building destruction than the release game, with statements to effect of 3x the power of the console being available in the cloud.[2] With online only being a requirement when the One launched I think Microsoft tried something close to a streaming only exclusives, but at least at that point wasn't able to make it work.
[1]https://youtu.be/EWANLy9TjRc?t=594 https://youtu.be/EWANLy9TjRc?t=594
[2]https://arstechnica.com/gaming/2013/05/how-the-xbox-one-draws-more-processing-power-from-cloud-computing/ https://arstechnica.com/gaming/2013/05/how-the-xbox-one-draw...