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Eventually, people will learn that dulling enthusiasm for a thing by limiting it to only people who can afford it is actually more hurtful to your success in th
by pmarreck 3y ago
Eventually, people will learn that dulling enthusiasm for a thing by limiting it to only people who can afford it is actually more hurtful to your success in the long run. There's literally millions of kids who can't afford your concert ticket/game/movie/whatever but who would become lifelong fans if they could experience the thing NOW.
- dagmx 3y agoIt’s not like what you said hasn’t been tried by various companies. The most successful product ecosystems however have been the ones that can say: - hey devs, we have hardware that is known that you can optimize for and don’t need to troubleshoot against untold permutations of random hardware - hey gamers we give you a consistent experience on here without having to think about settings and debugging drivers - hey investors, when people buy into our ecosystem for even one game, they’re more likely to buy even more games within that platform That’s a lot of wins that overshadow the potential of wider sales. often wide isn’t as lucrative as focused.
- basro 3y agoSo, how do you suggest a company would make profit while also not limiting to people who can afford paying for the product? If you are thinking of the free to play model with microtransactions, I do not think that it would work as well for single player games.
- pmarreck 3y agoI don’t know. What I do know is that illegal consumption of games leads to increased legal consumption though https://arstechnica.com/gaming/2017/09/eu-study-finds-piracy-doesnt-hurt-game-sales-may-actually-help/amp/ https://arstechnica.com/gaming/2017/09/eu-study-finds-piracy...