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I'm always amused at how "cities" in games are often just three to five houses, one or two general stores, and an inn/hotel. Like, I get it, but sometimes the
by Dalewyn 3y ago
I'm always amused at how "cities" in games are often just three to five houses, one or two general stores, and an inn/hotel.
Like, I get it, but sometimes the suspension of logic can get a bit challenging. :V
- bombcar 3y agoWhen you realize it’s a city for one person (the player) all the other stuff becomes unimportant. Even the “massive” cities of MMORPGs are the size of a small neighborhood.
- tiltowait 3y agoOnce you start to notice it, it becomes impossible to ignore. For me, I always notice how silly-short travel distances are. It's only a few minutes' walk between "major cities" in Skyrim, and it's one of the reasons I don't find any game (outside of VR) "immersive". Some games do a better job by means of a different cheat (though I'm not sure you can even call it that). For instance, making it clear you're only accessing a very small part of the city. PoE2, among others, does a great job of this with a "city map" that shows you moving through many districts before reaching the spot where the story actually takes place. Distances, meanwhile, can be demonstrated by other means. The old Fallouts, for instance, had the in-game date swiftly advance while travelling in the overworld.