27 ms·
Developers had to be more creative when the hardware shaped the kind of game you were making. that's what's fascinating to me
by RockRobotRock 3y ago
Developers had to be more creative when the hardware shaped the kind of game you were making. that's what's fascinating to me
- zirgs 3y agoIn practice it made multiplatform games to look and run worse. For example - GTA IV ran @ 720p on x360, but only @ 640p on the PS3. Another reason why both the PS and XBox use basically the same hardware under the hood.
- captainbland 3y agoI think the other aspect as well is that the 360 ended up with the somewhat better GPU in Xenos. I'm not sure if it was obvious at the time in-between the Cell BE and "reality synthesiser" marketing etc. but I understand that gave the 360 an edge in a lot of cross-platform titles. I think this really influenced the design of the PS4 which actually had a really weak Jaguar CPU but a solid GPU in its APU.
- fluoridation 3y agoOn the other hand, weird hardware architectures are the worst from a preservation standpoint. If no one had made a PS3 emulator, MGS4 was at serious risk of becoming lost media.
- jmkni 3y agoIs MGS4 really that difficult to port to a different architecture?
- fluoridation 3y agoI don't see Konami interested in doing that anymore, and I don't see how else it could happen.
- zirgs 3y agoThey announced a MGS3 remake recently. So they might remake MGS4 as well.
- xienze 3y agoThey’re releasing a “volume 1” collection of MGS games soon, which contains up to MGS3. Presumably MGS4 will be in volume 2.
- fluoridation 3y agoI had no idea. Apparently it's coming to PC. Here's hoping I can finally play MGS4 on PC, as well.
- throwawaymobule 3y agoHere's hoping they leave in the install screen somehow. Big fan of watching the main character chainsmoke for a couple of minutes.