4 ms·
Why can't MS play along with the industry and support Vulkan on Xbox though? That would make them not look like the worst lock-in examples of the '90s. Feels l
by shmerl 3y ago
Why can't MS play along with the industry and support Vulkan on Xbox though? That would make them not look like the worst lock-in examples of the '90s.
Feels like these kind of issues are what anti-trust should have handled.
- NovaDudely 3y agoI don't think they really care what people think until it becomes a really major issue. MS has been through this these fazes so many times in the past and look at were they are. It doesn't seem to have slowed them down that much. That lock in of the 90's never really stopped, they just figure out how to make it look better. The only times they gave up on the lock in was when it was starting to look really bad and even then they just pivot the messaging and then try to lock themselves in. Look at MS with "We love Linux", it didn't slow Windows down one bit.
- shmerl 3y agoWell, that's what you think competition law should have fixed. But yeah, it's pretty toothless in practice.
- dave7 3y agoA large chunk of the entire purpose of Xbox is to cement DirectX as the default option to perpetuate that lock-in. It's even in the name: The Direct X-Box!
- shmerl 3y agoYeah, clearly. But that's my point. Competition law should focus on preventing lock-in like this.
- johnnyanmac 3y agoPlaystation and Nintendo's support of Vulkan isn't exactly stellar. They support Vulkan the same way Unity/Unreal Engine support Linux.
- shmerl 3y agoPlaystation - yeah (Sony doesn't care at all so far). Nintendo on the other hand is surprisingly positive about it: https://www.khronos.org/blog/you-can-use-vulkan-without-pipelines-today https://www.khronos.org/blog/you-can-use-vulkan-without-pipe... Which is refreshing.
- throwawaymobule 3y agoIt's a damn shame too, since they could really take advantage of things like dxvk (zlib licenced) to make porting existing games easier. Surprised no 'middleware' company has tried this either.
- shmerl 3y agoIntel is using dxvk. Most games rely on engines that support Vulkan better now (like UE5), so there is not much of an interest I guess.