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Did you test that with 4.x? Because when I did I got toooooonnnnnessss of errors. Godot changed path names on a lot of things - and there's no headless download
by gradiustheguide 3y ago
Did you test that with 4.x? Because when I did I got toooooonnnnnessss of errors. Godot changed path names on a lot of things - and there's no headless download binary, you have to use headless as a command option in the bash file settings.
- dulvui 3y agoOh thanks good to know, I saw that the headless build was gone but didn't try it yet. This weekend I'll take a closer look to it and see what changed.
- gradiustheguide 3y agoPlease take a look at my copy of your Godot export repo, if it helps :) took me a week to figure out the intricacies... a lot of path names changed, headless changed, the export command changed... But then again it was my first ever GitHub action :D I'd be interested to know what works for you, especially making sure the caching works optionally as that is out of my perview
- dulvui 3y agoGreat thank you so much! I already saw your fork and might simply merge it or see what I can integrate.