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You can fit a ton of data down a consumer's pipe. Can you actually design a game that would have those network requirements? A single frame of video is a ton o
by nightowl_games 3y ago
You can fit a ton of data down a consumer's pipe. Can you actually design a game that would have those network requirements? A single frame of video is a ton of data compared to traditional game state constructs.
- postalrat 3y agoWhat's more exciting to me the client doesn't need that data or assets you can actually make games thatb need to be discovered though the game. No peeking local files or state for what's possible in the game.
- bob1029 3y agoAlong similar lines, this also solves a massive class of cheating for competitive/multiplayer gaming. You can still do the AI screenscrape mouse bots, but there are clever statistical+active hybrid approaches that can catch those assholes too.
- bob1029 3y agoPure data rate is not a fantastic example. I'd also offer up something like large or dynamic assets (I think flight simulator is a good current example of that) or a game that is simply extremely big and needs a shitload of dram or GPU memory to keep around effectively.