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I work with game programming, mainly graphics and performance. And in recent years mainly single player games. My view is that the most important thing is a co
by Agentlien 3y ago
I work with game programming, mainly graphics and performance. And in recent years mainly single player games.
My view is that the most important thing is a consistent frame rate, because stutter is jarring, breaks immersion and even worse, can cause unfair problems like missing jumps or a shot. Higher frame rates make for a more fluid experience.
It's already very common that visual update frequency is decoupled from the frame rate of the main game thread, and that really isn't noticeable as long as things are running smoothly.
In terms of visual/logic/input fps I've worked on games and simulations with 60/60/60, 60/30/30, 30/30/30, and even 60/60/1000 (surgical training simulations). They all felt smooth and good as long as the frame rates stayed consistent.