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The application in games I'm most excited about is commenters in FIFA career mode that don't have a limited set of prerecorded voice lines, and take your recent
by mahathu 3y ago
The application in games I'm most excited about is commenters in FIFA career mode that don't have a limited set of prerecorded voice lines, and take your recent games, formation changes etc into account too, like real commentators would. The recent installments already do that to a small degree. Of course this would also easily open the doors to having multiple commentators/analysts to choose from, each with their individual "personalities". The technology for that is pretty much all already there right?
A game like Fallout/Elder Scrolls with AI generated NPCs and questlines would be so sick too if executed well.
- Al0neStar 3y agoMaybe for side quests but even that would be a debug hell.
- hovering_nox 3y agoThere is a mod for Skyrim where someone piped together multiple AI models. It goes like this: You speak into your microphone and ask a NPC something. This gets transcribed (voice to text) by Whisper AI. This transcript gets send to eg. GPT-4 with a pre-prompt engineered to give background, current information and the "personality" for the NPC you are talking to. The output of this gets piped back to a Text-to-Speech solution like eleven-labs with the original NPC voice.
- hoseja 3y agoI've seen an example and the weakest link seemed to be the TTS, which sounded several generations behind.